This is documentation for v10, which is no longer actively maintained.
For up-to-date documentation, see the latest version.

Usage

The simplest way to get started is to create an instance of the default DataLoader implementation, which might be the right choice if you need just one type of DataLoader. However, if you need a bunch of individual DataLoader and/or using DI, which is an abbreviation for Dependency Injection, you might want to also take a look at the Custom DataLoader section.

Create a new instance

Creating a new instance is easy as you will see in the following example. The tricky part here is to implement our data fetching logic - here shown as FetchUsers - which depends on our backend resource. Once we have done that, we just pass our fetch function into the DataLoader constructor. That's actually everything so far.

C#
var userLoader = new DataLoader<string, User>(FetchUsers);

In order to change the default behavior of a DataLoader, we have to create a new instance of DataLoaderOptions and pass it right into the DataLoader constructor. Lets see how that looks like.

C#
var options = new DataLoaderOptions<string>
{
SlidingExpiration = TimeSpan.FromHours(1)
};
var userLoader = new DataLoader<string, User>(keys => FetchUsers(keys), options);

So, what we see here is that we have changed the SlidingExpiration from its default value, which is 0 to 1 hour. 0 means the cache entries will live forever in the cache as long as the maximum cache size does not exceed. Whereas 1 hour means a single cache entry will stay in the cache as long as the entry gets touched within one hour. This is an additional feature that does not exist in the original facebook implementation.

Fetching data

Fetching data consists of two parts. The first part is declaring your need in one or more data items by providing one or more keys.

C#
await userLoader.LoadAsync("Foo", "Bar", "Baz");

The second part is dispatching our requested data items. There are two options. The first option is manual dispatching the default behavior as of version 2.0.0. As the name says, manual dispatching means we have to trigger the dispatching process manually; otherwise no data is being fetched. This is actually an important difference to facebook's original implementation, which is written in JavaScript. Facebook's implementation is using a trick in NodeJs to dispatch automatically. If you're interested how that works, click here to learn more about that. But now lets see how we trigger the dispatching process manually.

C#
await userLoader.DispatchAsync();

The second option is, we enable auto dispatching which dispatches permanently in the background. This process starts immediately after creating a new instance of the DataLoader. Lets see how that looks like.

C#
var options = new DataLoaderOptions<string>
{
AutoDispatching = true
};
var userLoader = new DataLoader<string, User>(FetchUsers, options);

In this case we wouldn't need to call DispatchAsync at all.

Note

  • Be careful when and how reusing DataLoader instances, because sometimes users have different privileges. That implies perhaps a DataLoader on a per request base. However, it really depends on your application logic and the specific case you try to find a perfect solution for.